![]() ![]() What can be said about the Move controller that hasn’t been said already? How about that it works really well? You weren’t expecting that were you? Neither were we. This leads us to the next topic of discussion – the controls. Completing each level feels like a feet of physical as well as intellectual survival as you solve puzzles and kill Zeds simultaneously in an attempt to escape. Due to the corrupted programming, if you die in the program you die in real life… er, real video game life. As you solve the puzzle of the abandoned house, hoards and hoards of zombies (or Zeds as they are called here) will attack relentlessly in an attempt to kill you inside of the program. The first level feels eerily like Resident Evil 7, but in all the best ways. Not long after “arriving” it’s very evident that the program is corrupted and you are now tasked with finding the bugs in the programming and removing them, thus allowing you to leave. While under, they plug you into a program, a la Assassins Creed, in order to keep your brain functioning properly while the procedure is taking place. You find out early on that you’ve experienced an injury and are being sedated in order for them to perform some sort of emergency procedure on you. If it’s one part Resident Evil you could also say that Incursion is equal parts Unreal Tournament, Assassin’s Creed, and The Vanishing of Ethan Carter all rolled into a nice and neat, functioning, VR package. Stopping there though wouldn’t do it justice at all. The best way to describe the game is by starting off with the obvious – Resident Evil. At first glance it looks like an easy game to pigeon hole, but the deeper you dive into Killing Floor: Incursion the more you find exactly how much is below the surface. An impressive feat for a franchise that started as nothing more than a mod of Unreal Tournament over a decade ago. Killing Floor: Incursion is one of the most immersive games to date on Sony’s young VR platform. ![]()
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